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Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Monday, August 19, 2013

are you Ready, Player One?

The '80s were the last macrocultural zeitgeist.



After that it all fragments with the media's pronounced non-objective political divisiveness and the internet making endless forum & chat room for every myopic splinter interest, as we went from one shared page where everyone wondered about the same things: whether Coke or Pepsi was better, if Prince or Michael Jackson reigned supreme, what exactly's up with those Goth kids, or when the nukes would drop and justify our unassailable doomsday existentialism. After the web's technological expansion there was no way to keep track of it all, nor at that point would anyone want or even need to.



As such the 1980s will always be relevant.



Which brings us to Ernest Cline's "Ready Player One", an unapologetic 374-page lovesong to the last true pop cultural monolith that is the 1980s.








[Sweet foreign language Tron-inspired cover!]



Sack up, gunter*: Say Bill Gates or Steve Jobs dies/died, themselves competitive ego-products of 1980s greed-is-good corporate raider materialism, and instead of leaving their tech-legacies to friends or family or shareholders, decided to posthumously announce an internet-based contest within the virtual reality network they'd created, allowing the winner not only their personal fortunes of nigh-bottomless billions, but executive ownership of the whole internet itself. Essentially that's the high stakes plot of this near future 2041 cyberpunk modern masterwork.



Unlike most cyberpunk however, instead of grasping forward, Cline's virtual world frames its goggle-net in the rear-view mirror of Tom Cruise's Porsche 928, or Michael J Fox's DeLorean DMC-12: the 1980s context that not only sets our world's watershed reference points for the last agreed upon books, movies, music, and videogames, but the very same earmarks become possibly important clues for the greatest treasure hunt ever devised by a man who grew up in the '80s who was enamoured of all its facets. The conceit sounds like a writer's cop-out, but if you think about it of course we as users would want proverbial lightsabers, or sling a second-gen phaser from our spandexed space-uni hip, smoke the street comp in that unattainable Vector, sport a fierce "Lost Boys" jacket, or rad awesome big teased hair from "Square Pegs". They would pick these, and Cline takes us into the most bitchin' shopping mall of our collective media past with credit cards at the ready, going "Oh yeah! I sooooo wanted that!"



And I can't get over this book. It's so nerd geek gamer retro-wonderful, and payloads John Hughes teen brat pack films, half-remembered TV shows, nascent hacker empowerment ethos, kaiju cinema, classic Star Wars, Saturday morning cartoons, New Wave, Synthpop, hair metal, 8-bit, Radio Shack hardware and so much more into an intellectual atomic bomb signifier that completely levels the irrelevant house of "postmodernism"'s cards into the valueless joke it really is. All the things we have affection for become invaluable, and everything in its way is a miracle we can share, celebrate with each other, and, even more importantly, can be the things we can grow ourselves from, and inspire us to transcend.



Of course there's villainy ex machina and, as with any contest, loopholes & hacks to be had, so Cline builds the tension up, and the seemingly impossible search pulls his world's contestants, and the readers with them, in, trying just as hard to figure out where the clues are hidden.



Good sci-fi tends to be prescient in that egg/chicken, causal/predictive way. Just look at Verne (submarines), Dick (cloning), and Gibson (cyberspace). As we browse right now, convergence technology's busy combining networks down to smaller numbers with more features, whether that's Sony's liberal PS4 over Microsoft's over-regulated Xbox One next-gen consoles, sync service focused Windows 8.1, or multi-app A.I. driven smartphones, all vying to be the preferred user device. It's not too far off to imagine that the world wide web, the cloud, mobile networks, online gaming and video conferencing could also umbrella into one single shared virtual user interface. Recently Cline went and tried out the Oculus VR, deeming their device the looking glass step into his book's OASIS (Ontologically Anthropocentric Sensory Immersive Simulation), the novel's world changing virtual reality.



Cline reveres the tools of technology and the things it can manifest, but indulges in a couple small humanizing moments to remind us not to lose ourselves socially & psychologically within the artifice (albeit pretty hollowly by comparison to the digital grandeur of the brilliant technostalgic world he posits, but point taken). And at the end Cline asks if we are ready to play on this newfound virtual grid where anything is possible, and if so, by whose rules? Will it be by an authority that will limit those possibilities, or by our independent selves with our shared media heritage & no limits save the potential of our imaginations? Either way, Cline's vision is coming. Are you Ready, Player One?








[*Gunter: Easter Egg Hunter]




While a mostly happy bookstore fixture for over two decades, Guillermo Maytorena IV is currently willing to entertain your serious proposals for employment as a literary/cinema critic, goth journalist, castellan, airship pilot/crewperson, investigative mythologist, or assisting in a craft brewery. Should you be connected to any of the above or equally interesting endeavours, do contact him via LinkedIn or G+.

Tuesday, March 30, 2010

reveal your alignment.

When I was 7, my buckos & I would play Dungeons & Dragons during lunch, seated on the cold concrete of the schoolyard, wearing out erasers on queer looking forms and tossing the funny polyhedral dice as fast as our imaginations could swing cruelly spiked morning stars into the heads of pretty elves.

For those of you who aren't familiar with role-playing games, one assumes the identity of a character which you verbally play, while another narrates the setting in
which the characters move about & directs the results. Most RPGs are
traditionally based in some Tolkienesque fantasy world. Mechanics of chance
& combat are determined by attributes held by the characters represented by
numerical values which are then brought to bear against the values of your
adversaries & the dice sort out who is left standing, but strategy & creativity also play a large part.

In these mansions of imagination, a man named Gary Gygax created the construct known as Alignment to describe a character's moral & ethical compass, which determines how the character should behave and act so the narrator can then duly reward the player for being true to form in the gaming world. Usually most characters are good or neutral with chaotic & lawful striations, but you sometimes find players select evil. These selections are just you filling in a box on a
character sheet for an alter ego.

But what if this box was really about you?

A few months ago I found an official online quiz that reverse engineers your
Alignment selection:

D&D Official Online Alignment Test.

It's a multiple choice 36-question test. Maybe that's a simplistic system, filing all
of human decisionmaking into 9 categories, but I found it interesting &
thought provoking to actually answer these queries as best applied to myself.
After all, for centuries we've been taking game-like devices & applying them as divinatory tools to real life, like the I Ching or Tarot or Runes or Ouija or Magic 8-Ball or Tasseography or the Enneagram or The Cube or the DSM-IV, and using them to relay personal insights from within & without ourselves.

Some of the questions will twist your noodle & hurt your brain, others will seem
not to apply, but if you substitute say the word "king" for "president" or "governor" on the assassination question then they can easily relate. The "magic spell that makes copper coins look like gold" can be translated as "retail accepted fake credit card", and so on and so forth.

My results?
To confess, my "character"'s alignment is Neutral Evil. This is the closest to "True Evil", where both law & ethics are non-factors, tools to be used indiscriminately for personal ends, and what matters most is one's own gain & self-preservation. At first I was a bit disturbed by that result (who honestly views themselves as evil?), so I've gotten many of my
co-workers to take the test for perspective, and a few have cashed out as Chaotic Evil, where schadenfreude & harmful mischief for evil's sake hold
the reigns of persona, which one might consider worse, given the purposelessness of such actions. Most seem to be Neutral. This Alignment can
either be viewed as striking a balance or a lack of convictions, depending. But
even some of the Neutral Good, the "True Good", folks answered many
questions in a not-so-courageous way.

So maybe I'm the baddest of the bad, but bear in mind that I will testify on your behalf despite death threats from the powerful & corrupt judge, and if the orcs
come to Arizona, you bet your hit points I'll go to Gate's Pass & defend
Tucson against the orcish hordes, unlike all of those spineless Neutral/Lawful/Chaotic do-Gooders. (My derringer & 500 hollow-points are
ready, you pigfaced baconheads! Bring it, I'll crush it!) This difference implies that perhaps it takes the latitudes evil allows to accomplish things for the greater good. Besides, Alignment's really like the car -- it may pull a certain direction, but you're still at the wheel and can compensate for that tendency (i.e. you don't have to gleefully run over the rabbit, unless your
party likes eating freshly treadmarked coney). Take it, see what it reveals
about yourself, and let us know where you land on the Alignment field. You may
be surprised.


While a mostly happy bookstore fixture for over two decades, Guillermo Maytorena IV is currently willing to entertain your serious proposals for employment as a literary/cinema critic, goth journalist, castellan, airship pilot/crewperson, investigative mythologist, or assisting in a craft brewery. Should you be connected to any of the above or equally interesting endeavours, do contact him.

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